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LC2CreamAnd BlackV2 2TulipChair1

I’ve always had an obsession with mid-century modern architecture and furniture so I thought I’d replicate some more iconic pieces in Blender. These 3D objects are by far the closest I’ve come to photo-realism and I’m quite happy with the result! I’m slowing working towards a furniture pack that will be available in 3D stores like Gumroad, Flipped Normals and Blender Marketplace.


Here are a couple of stills from a larger animation I’ve been working on this week of a car driving through a dune-landscape. The environment needs a bit more elements to really sell the desert realism. The car is a Bugatti Cintron though I tweaked a few elements to give it a bat-mobile/muscle car feel.


I had seen a couple of videos about the Blender Fluid Sim called MantaFlow and decided to experiment with it. I had a number of issues with the program when it came to the baking stage of the process, where I would complete a bake of a part of the data and when I would reopen the program the data would be gone. This could be very frustrating as a high resolution bake can take over 3 hours. Altogether I’m happy with this animation although the foam and bubble particles are a little too present overall.

This animation began with the idea of a running man made of disks. After the initial form was created, the shoulders seemed quite broad and out of proportion but also had the most character and is really where the life of the animation comes from. Upon creating the armature and running loop, the strides and overall motion looked more like the character was running up stairs than on a flat surface. This turned out to be a happy accident, as the introduction of stairs added a verticality to the animation that opened a few doors. Getting the stairs to line up with the “foot” placement was tricky over a ~25 second animation but ultimately worked out. The freeness and swivel of the camera was very important and adds a lot to the energy and vibe of the video and cues a few of the background animations. The vaporwave look was always the direction this animation was headed and the glassy reflections pick up the extended Arri Skypanel-like lights nicely. There might be an remix of this idea with wider disks creating a more solid-body character in the near future.


The Modern Home animation began with a simple mid-century modern floor plan. From there, the addition of mid-century style table, chairs and sofa were a needed addition. It also seemed important to flesh out the kitchen as well, and seemed like it should match the plain wood paneling on the exterior.

Creating the environment was a much harder model than the house. Getting the textures and diffusion through the grass and trees was very difficult and required a very complex node tree for all of the textures. There will be a concerted effort in the future to building a photo-real library of nature objects that can be added to other objects. This seems like an area of Blender that could use a large amount of focus.


This is the ubiquitous Blender Donut, created from Blender Guru’s walkthrough. This was a great introduction to 3D and Blender, and the need for 3D graphic techniques to be used in other areas of editing and Post-Production. Much more to come!